Friday, August 21, 2015

Dungeon Room in Unreal Engine



Month 12
Art Creation for Games

This was the final project for my ACG class. It's a dungeon room where all the assets were modeled with Maya, textured with Photoshop, and then imported over to the Unreal Engine where the assets were laid out appropriately. The shading and lighting were also done in Unreal. The image above shows a breakdown of some key elements, such as the normals and UV texture layout. Below are bigger resolution images of the beauty shots.


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