Showing posts with label Month 12. Show all posts
Showing posts with label Month 12. Show all posts
Friday, August 21, 2015
Dungeon Room in Unreal Engine
Month 12
Art Creation for Games
This was the final project for my ACG class. It's a dungeon room where all the assets were modeled with Maya, textured with Photoshop, and then imported over to the Unreal Engine where the assets were laid out appropriately. The shading and lighting were also done in Unreal. The image above shows a breakdown of some key elements, such as the normals and UV texture layout. Below are bigger resolution images of the beauty shots.
Reusable Textures and Assets
Month 12
Art Creation for Games
This was actually a bonus assignment for my ACG class. I used Photoshop to create and layout the textures in a 0 to 1 UV space, then I modeled the buildings using Maya and applied those textures. The purpose of this project was to demonstrate that we can reuse the same collage texture to create multiple assets of varying degrees in appearance.
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