Month 13
Texture Painting and Sculpting
This was our second assignment for TPS. Similar to our first project, we had to handpaint textures using Photoshop and then apply those textures to some geometry in Maya. What makes this particular assignment important was that we needed to be able to demonstrate the illusion of depth of a basic polygon based solely on how the textures look. For example, the crate on the right looks like it has extrusions made for the borders, but in reality the mesh is just a simple 6-sided cube with no manipulations; it's the textures that make it seem like there's depth.
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