Friday, August 21, 2015

Reusable Textures and Assets


Month 12
Art Creation for Games

This was actually a bonus assignment for my ACG class. I used Photoshop to create and layout the textures in a 0 to 1 UV space, then I modeled the buildings using Maya and applied those textures.  The purpose of this project was to demonstrate that we can reuse the same collage texture to create multiple assets of varying degrees in appearance.

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