Saturday, October 31, 2015

GTE - References




This is my set of approved references for GTE.

AGC Final - "Priya"


This was my final project for Advanced Game Characters. Her name is Priya and she's supposed to be a first-class alien civilian. When deciding on her looks I was inspired by the thought of what would happen if a salarian from Mass Effect cross-bred with a twi'lek from Star Wars. One could also argue she also looks like the blue opera-singing alien from the movie The Fifth Element.

I used primarily ZBrush to model the bust, then switched over to Maya for the accessories. All of the textures were done using Substance Painter. The model was also rendered in Substance Painter but composited using Photoshop in the end.

You can check out a Marmoset Viewer version of this here:
https://www.artstation.com/artwork/rzYam

GAN1 Final


I think if I had more time I would've been able to make the animations better, but for the most part I was happy with how it all turned out. UE4 is definitely a powerful program and there's so much that you can do to make animations flow nicely together. For more info regarding this project, check the Youtube description.

LVL Final - Replica of Titanic Bedrooms and Hallway




For our Level Assembly project, my team decided on replicating the interiors of the infamous Titanic ship that sank in 1912. I was in charge of doing the first-class bedrooms and hallway that connected them. I modeled the floors, ceilings, walls, pillars, doors, railings, wall lamps, wall frames, bottles and chinaware. This included the textures for the assets as well. They were all modeled in Maya, textured with Substance Designer, and assembled and rendered in Unreal 4.

A shoutout to my team members for helping each other with this project: Justin Hentges, Tripp Topping, Fred Poulin, and Hanna Kline.